Wizards Advance
The wizard in his full pointed hat facing a cyclops outside the castle

Fight. Gather. Hunt.

One wizard.
No grind.

All we've got is magic.

Blast creatures, level up fast, grab loot and explore a cursed land. Wizards Advance is a tight retro action RPG you can finish in two focused days.

Opening theme

All We've Got Is Magic

A heart light in the dark.

Early access drops Oct 28 · Halloween madness

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See it in motion

Raw footage captured straight from the game in development — not finished renders and not a final trailer. The polished trailer drops October 1st.

Battle and trailer theme

All We've Got Is Magic — Finale

Press play, then run the clips below with it.

Exploring the Forest
Wizard gameplay
Castle ruins
Castle combat

Screenshots

Every shot here is from the live development build — real gameplay, not finished renders. Visuals will keep evolving up to launch.

The Forest — a rune stone hums with old magic

The Forest — a rune stone hums with old magic

The sorting rite

Answer three questions the way you would actually play. The grimoire names your wizard — and every number it hands back comes straight from the game's own rule book.

Trial 1

A Cyclops pack — level 15, 1575 health apiece — comes at you in the dark tunnels. First instinct?

Trial 2

At the Dwarf's Workbench in Wizards Dale, what do you craft first?

Trial 3

The Elder Dragon stirs in the Sleeping Dragon's Lair. How does your story end?

Character level — 20

19 spell points earned so far.

Your dossier appears here.

01

Fight

Staff bolts, fireballs and frost against ghouls, skeleton knights and specters.

02

Gather

Bones, skins, specter essence and branches, forged into gear at the Dwarf's Workbench.

03

Hunt

Track bears, water vipers and packs of cyclops down to the Sleeping Dragon's Lair.

04

Explore

Wizards Dale, the Forest, the Castle, dark tunnels, crypts and a haunted pond.

Halloween in. Christmas out.

Early access opens October 28th — just in time for Halloween madness — with the first two regions. Backers play every update as it lands, and the full game — with the Frost Crypt — arrives on Christmas Day.

  1. Oct 28

    Early access: Hollow Graveyard & Gourd Woods

  2. Nov – Dec

    Weekly updates, new spells, backer votes

  3. Dec 25

    Full release

The last verse

“Now the greedy dragon is dead in the dust, and a voice in the sky saying, ‘You can go if you trust.’ All we've got is magic — a heart light in the dark.”
From the theme song, “All We've Got Is Magic”
Bryan Ogden portrayed as a wizard in runic robes, arcane light in his hand
Bryan Ogden · Wizards Dale, resident spellwright

Liner notes

Made by one person who still loves this

It started with an envelope: a ten dollar bill, a hand written note, and an address for TSR — sent away for the original white box D&D rules, then waiting by the mailbox. That box never really left. Everything here grew out of it.

Wizards Advance is built solo by Bryan Ogden — design, code, world and combat. The same hands wrote the words you hear in the theme.

A career in electronic music production means a track is never a single take. “All We've Got Is Magic” started as a written lyric about a lone wizard and a greedy dragon, then went through dozens of passes — shaping the vocal performance, the melody, the chorus and the verse structure — until the mix matched the dark of the tunnels and the light you carry into them. Directed, arranged and produced here, start to finish.

Game design & code
Bryan Ogden
Lyrics
Written by Bryan Ogden
Soundtrack
Directed, arranged & produced by Bryan Ogden
Published by
Bopmesh LLC, Tennessee

Lyrics & musical arrangement © 2026 Bopmesh LLC / Bryan Ogden. All rights reserved.