
Fight. Gather. Hunt.
One wizard.
No grind.
All we've got is magic.
Blast creatures, level up fast, grab loot and explore a cursed land. Wizards Advance is a tight retro action RPG you can finish in two focused days.
Opening theme
All We've Got Is Magic
A heart light in the dark.
Early access drops Oct 28 · Halloween madness
See it in motion
Raw footage captured straight from the game in development — not finished renders and not a final trailer. The polished trailer drops October 1st.
Battle and trailer theme
All We've Got Is Magic — Finale
Press play, then run the clips below with it.
Screenshots
Every shot here is from the live development build — real gameplay, not finished renders. Visuals will keep evolving up to launch.

The Forest — a rune stone hums with old magic
The sorting rite
Answer three questions the way you would actually play. The grimoire names your wizard — and every number it hands back comes straight from the game's own rule book.
Trial 1
A Cyclops pack — level 15, 1575 health apiece — comes at you in the dark tunnels. First instinct?
Trial 2
At the Dwarf's Workbench in Wizards Dale, what do you craft first?
Trial 3
The Elder Dragon stirs in the Sleeping Dragon's Lair. How does your story end?
Character level — 20
19 spell points earned so far.
Your dossier appears here.
01
Fight
Staff bolts, fireballs and frost against ghouls, skeleton knights and specters.
02
Gather
Bones, skins, specter essence and branches, forged into gear at the Dwarf's Workbench.
03
Hunt
Track bears, water vipers and packs of cyclops down to the Sleeping Dragon's Lair.
04
Explore
Wizards Dale, the Forest, the Castle, dark tunnels, crypts and a haunted pond.
Halloween in. Christmas out.
Early access opens October 28th — just in time for Halloween madness — with the first two regions. Backers play every update as it lands, and the full game — with the Frost Crypt — arrives on Christmas Day.
Oct 28
Early access: Hollow Graveyard & Gourd Woods
Nov – Dec
Weekly updates, new spells, backer votes
Dec 25
Full release
The last verse
“Now the greedy dragon is dead in the dust, and a voice in the sky saying, ‘You can go if you trust.’ All we've got is magic — a heart light in the dark.”

Liner notes
Made by one person who still loves this
It started with an envelope: a ten dollar bill, a hand written note, and an address for TSR — sent away for the original white box D&D rules, then waiting by the mailbox. That box never really left. Everything here grew out of it.
Wizards Advance is built solo by Bryan Ogden — design, code, world and combat. The same hands wrote the words you hear in the theme.
A career in electronic music production means a track is never a single take. “All We've Got Is Magic” started as a written lyric about a lone wizard and a greedy dragon, then went through dozens of passes — shaping the vocal performance, the melody, the chorus and the verse structure — until the mix matched the dark of the tunnels and the light you carry into them. Directed, arranged and produced here, start to finish.
- Game design & code
- Bryan Ogden
- Lyrics
- Written by Bryan Ogden
- Soundtrack
- Directed, arranged & produced by Bryan Ogden
- Published by
- Bopmesh LLC, Tennessee
Lyrics & musical arrangement © 2026 Bopmesh LLC / Bryan Ogden. All rights reserved.